System 01 · Audio
Steam Audio Integration
A reusable audio manager for realistic 3D spatial sound with Steam Audio, pooled audio sources, mixer routing and flexible playback controls for first- and third-person projects.
Steam AudioSpatial AudioPoolingAudio Mixers
System 02 · Animation
Procedural Animation
Character-animation systems built with Unity Animation Rigging, blend trees and authored clips, combining procedural corrections with traditional animation for both first- and third-person characters.
Animation RiggingBlend TreesIKFirst Person
System 03 · Shaders
Architectural Shader
A material system for box-shaped architectural meshes that applies nine-slice-style textures independently across each face, allowing walls and modular geometry to scale without visibly stretching their borders and details.
Shader Graph9-Slice MappingModular EnvironmentsMaterials
System 04 · Frameworks
Code Experiments
A growing library of reusable managers, controllers, utilities and gameplay foundations designed to remove repeated setup work, standardize common patterns and speed up prototyping across projects.
ManagersControllersReusable ArchitectureRapid Prototyping